Dorm Till Dawn 2 is OUT NOW!





At last, the second interactive adventure in the Sensus Supra world is available from my store and on itch, as well as on Patreon and Subscribestar, with a release to come on Steam (along with the first game) in early 2026. This is a standalone story with no prior experience required – packed with images and animations. And here's a cinematic trailer, too.
There's no demo ready yet, but that be along not too far into the new year. I have, however, now done a couple of final tweaks for last-minute errors and expanded the game guide to cover all the achievements and trickier-to-find animations: https://ashtonmonsterhorror.com/dorm-till-dawn-2-game-guide/
What to expect…
Reeling from the murder of a friend, you have a task ahead: sneak into the dorm of the meanest girl in college and make her pay. That is, if you can avoid getting eaten.
This is a feature-length interactive visual novel that expands on the first (a lot!) with improved visuals, dozens of animations, more complex puzzles and even more dangerous giantesses hunting for your blood. Make your choices carefully, because every action has consequences...
Featuring:
- Over 800 HD images
- Over 45,000 words of narrative and dialogue text
- Over 40 animated sequences
- 4 vicious giantesses
- Dynamic, non-linear exploration
- Achievements, sound & replay value
- Available for PC, Apple and Android
Changes from the Beta
I only had one main animation to add after the final beta, but it was a stomach one so I decided to mix things up with 3 variations (for each gender), and also thought the ending could use a little more of a reward, so I’ve actually added in 8 new animations for the final version, as well as expanded 2 which I didn’t have time for before.
I’ve also added one bumper achievement if you manage to view every animation in the game. This effectively takes you down most of the different avenues available, and requires multiple playthroughs to do.
Because it was such an extensive achievement, I had to test it thoroughly and have ironed out a lot of kinks along the way (including a couple of quite major glitches). So I’m confident we have a pretty robust final game here now. (Famous last words, sure some glaring mistake will appear the moment I hit publish.)
What’s Next?
Firstly, I’ve also got this animated cinematic trailer to accompany the game – it has one extra intro sequence and the rest is compiled from footage from the game. I’ll probably produce at least one more, maybe some more original animations.
There are a couple of extra areas I’d considered adding to the game, so I might expand on it later, either as a regular update or a DLC, but that’ll depend on how sales go for this initial release.
This game turned out much bigger and more complex than I originally intended, and took a lot longer than planned, so I’m looking to slow down a bit in the New Year, before I burnout completely (I’ve been tackling some major fatigue the past couple of weeks, which has made it tricky just getting to this point).
That said, my ambitions for the next game are something a lot more active. I’ll circle back with more details and a proper plan in January, but in brief I’m aiming to start work on a 3D platformer with a shrinking theme (and a potentially modular expansion style).
Pick of the Rest
And now I’m more or less signing off for the year, though I’ll keep Sindy Eats coming and maybe some minor updates if I can. There’ll be a new serial and plenty more to come in 2026! Thank you to my subscribers for all your support and making all this possible. I hope you’ll stick with me next year, and even if you just come for the big projects please consider contributing at the smaller tiers to help keep those bigger projects going.
Before I go, I thought I’d sure a quick roundup of my latest releases:
- Sindy Eats Everyone For Christmas: my voracious seasonal tale is now midway through, with our plucky bartender growing, and growing, as the Christmas party drives her to destruction.
- Toyeater First Anniversary Edition: this updated seasonal interactive adventure is now available on Steam as well as on mobile (also from itch and my store). It’s now partially animated with over 30 mini animations!
- Gargantuorcs!: my latest book release is an epic fantasy in miniature, as a team of unlikely heroes venture into the horrible forest, where everything is likely to eat you… Giant orcs, man-eating plants, mad scientists and more!
- The Scarecrow of Lowvane: my Halloween serial for this year is a quick eat-and-grow tale of a wronged woman returned from the dead to devour her enemies. As you do.
That’s pretty much all for me for now and this year… Happy holidays everyone!
Get Dorm Till Dawn 2
Dorm Till Dawn 2
Can you survive a night in St Fiacre's?
| Status | In development |
| Author | R.B. Ashton |
| Genre | Interactive Fiction, Puzzle, Visual Novel |
| Tags | Animation, Dark Humor, Difficult, giantess, Horror, Indie, shrinking, vore |
More posts
- Dorm Till Dawn 2 Final Beta is Now Out18 days ago
- Introducing Dorm Till Dawn 2!32 days ago

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